Royal Guard

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Skill New Skill Modification(s) Pre-Modified New Mathematics Old Mathematics
Prestige
Prestige.png
Defense formula changed. 2 x skill_lv {Base_DEF_Increase + (Defending_Aura_Lv × 10)} × (BaseLv ÷ 100)
Overbrand
Overbrand.png
Pierce damage reduced. Piece ATK = 200* skill_lv
Swing ATK = 100* skill_lv
Added ATK = 100* skill_lv
[{Base_Pierce_Damage + (Spear_Quicken_Lv × 50)} × (BaseLv ÷ 100)]%
Exceed Break
Exceed Break.png
Damage has been divided by 3 Base Damage (ATK) = 75% * skill_lv
Vanishing Point
Vanishing Point.png
Damage increased.
SP consumption lowered.
Damage(ATK) = Base damage + (95 * skill_lv) + (30 * bash skill level) [{Base_Damage + (Bash_Lv × 30)} × (BaseLv ÷ 100)]%
Inspiration
HP Drain is 5x faster. (1% Max HP per 1 second)
Bonus Stats now +10
Bonus ATK now +200
Now 25% of the damage inflicted on Players are also inflicted on the Royal Guard.
5% of the damage inflicted on Non-Players are also inflicted on the Royal Guard.
HP Drain used to be 1% max hp per 5 seconds
Bonus Stats used to be +19
Bonus ATK used to be +350
Ray of Genesis
Base damage 300 + 400 * skill_lv Damage (ATK) = [Base_Damage_ATK × (BaseLv ÷ 100)]% + Damage (MATK) = [Base_Damage_MATK + (Banding_Guards × 200) × (JobLv ÷ 25)]%
Reflect Damage
Now reflects 15% Reflect Damage used to be originally 40% -- (Our latest nerf was at 25%)
Cannon Spear
Damage(ATK) = Base damage + skill_lv * (60 + STR) Damage(ATK) = [{Base_Damage + (STR × SkillLv)} × (BaseLv ÷ 100)]%
Pinpoint Attack
Damage(ATK) = Base damage + 120 * skill_lv + 5 * AGI Damage(ATK) = [{Base_Damage + (AGI × 5)} × (BaseLv ÷ 120)]%

For more information about the original state of the skills: Royal Guard's Wiki