# Royal Guard

Skill | New Skill Modification(s) | Pre-Modified | New Mathematics | Old Mathematics |
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Defense formula changed. | 2 x skill_lv | {Base_DEF_Increase + (Defending_Aura_Lv × 10)} × (BaseLv ÷ 100) | ||

Pierce damage reduced. | Piece ATK = 200* skill_lv Swing ATK = 100* skill_lv Added ATK = 100* skill_lv |
[{Base_Pierce_Damage + (Spear_Quicken_Lv × 50)} × (BaseLv ÷ 100)]% | ||

Damage has been divided by 3 | Base Damage (ATK) = 75% * skill_lv | |||

Damage increased. SP consumption lowered. |
Damage(ATK) = Base damage + (95 * skill_lv) + (30 * bash skill level) | [{Base_Damage + (Bash_Lv × 30)} × (BaseLv ÷ 100)]% | ||

HP Drain is 5x faster. (1% Max HP per 1 second) Bonus Stats now +10 Bonus ATK now +200 Now 25% of the damage inflicted on Players are also inflicted on the Royal Guard. 5% of the damage inflicted on Non-Players are also inflicted on the Royal Guard. |
HP Drain used to be 1% max hp per 5 seconds Bonus Stats used to be +19 Bonus ATK used to be +350 |
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Base damage 300 + 400 * skill_lv | Damage (ATK) = [Base_Damage_ATK × (BaseLv ÷ 100)]% + Damage (MATK) = [Base_Damage_MATK + (Banding_Guards × 200) × (JobLv ÷ 25)]% | |||

Now reflects 15% | Reflect Damage used to be originally 40% -- (Our latest nerf was at 25%) | |||

Damage(ATK) = Base damage + skill_lv * (60 + STR) | Damage(ATK) = [{Base_Damage + (STR × SkillLv)} × (BaseLv ÷ 100)]% | |||

Damage(ATK) = Base damage + 120 * skill_lv + 5 * AGI | Damage(ATK) = [{Base_Damage + (AGI × 5)} × (BaseLv ÷ 120)]% |

For more information about the original state of the skills: Royal Guard's Wiki